人体结构素材
人物与生物3D模型
Get the best tutorial from my patreon on Redshift hair shading. Learn the techniques of the Custom Melanin shader and how to use Houdini Color randomization.
ZBrush 4R8三维雕刻技术全面核心训练视频教程 本视频教程是由Gnomon机构出品的ZBrush 4R8三维雕刻技术全面核心训练视频教程,时长:13小时,大小:6.4 GB,MP4高清视频格式,附工程源文件,教程使用软件:ZBrush,keyshot,Photoshop,作者:Madeleine Scott-Spencer,共47个章节,语言:英语
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GS CurveTools v1.1 Update - Realtime Hair Plug-in for Maya - Demo Hair cards were created using GS CurveTools v1.1 plug-in: 链接 For Maya 2017-2020 *** Hello everyone! Here is a demo project for a new major free update for GS CurveTools v1.1! *** With the new features introduced in v1.1, making long hair and braids is so much faster and easier. You can clump a bunch of hair cards together, bind them to a single curve and duplicate around. Same goes for the braid. Just make a braid using Curve Tubes and then bind it to a single curve for ease of control. Twist the geo at any point of the curve. Extracting the geometry to export is now as simple as pressing one button. And much more! *** 4K Texture map was rendered using X-Gen and Arnold. Scene was rendered in Marmoset Toolbag 3. Not optimized tri-count: 77k (Can be optimized down to 40k without significant loss in quality) All the hair cards and braid was manually placed using the plug-in. *** Head geo is from "Slim Female Basemesh" by Eugene Fokin
zbrush
3D数字艺术作品集
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dda
#3D场景#
#3d建模技术#
#3dscanstore扫描素材#
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